Visual Comparisons - Beaver PowerThis page lists differences between the levels and Fluffmatches found within Beaver Power and the levels within.
In the Dreamcast version, the gate leading back to the Village is raised slightly, and has... floating water? The water was fixed in the PC, but not the floating gate. PS2 fixed this completely by raising the ground, and altered the backdrop.
A podium was added for General Bristol, since the Dreamcast lacked this as usual. The PS2 version removed a lot of empty space leading to Compound Factions.
Compound Factions lacks a sign in the Dreamcast version. Problem solved in all future versions.
Juliette's Telepoint has been removed. This was likely done in error, since the start of Beaver Power had a minor overhaul.
In order to make way for Furry Forest, Sergeant Sternhauser took his Dance pad into the Forest itself.
Model rerrangement occured in the PS2 version, and the path to God Machine Valley was brought forward.
A table was added to the PS2 version for the Beaver's safety certificate.
There's an extra toilet here for Roofus' Flea Mini Games in the PS2 version. Other versions lack it entirely.
The engine room was redone, with a completely different gear mechanism, different floor graphics, different placement for Rico's Telepoint and a ramp was added for the switch.
The other engine room has also been revamped, with a revamped gear mechanism, new floor graphics and a smaller (yet more noticeable) switch.
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